// SendAudioDlg.h : header file
//

#if !defined(AFX_SENDAUDIODLG_H__0FF07FF8_AAC4_4716_B949_D075557EE518__INCLUDED_)
#define AFX_SENDAUDIODLG_H__0FF07FF8_AAC4_4716_B949_D075557EE518__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CSendAudioDlg dialog

class CSendAudioDlg : public CDialog
{
// Construction
public:
	CSendAudioDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CSendAudioDlg)
	enum { IDD = IDD_SENDAUDIO_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSendAudioDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

    CIPAddressCtrl m_Addr;
    afx_msg void OnBnClickedOk();
    afx_msg void OnBnClickedButton1();
    CString m_Path;
    CString m_id;
	CString m_pwd;

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CSendAudioDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SENDAUDIODLG_H__0FF07FF8_AAC4_4716_B949_D075557EE518__INCLUDED_)
